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Showing posts from October, 2019

Outline : A Novel (9780571346769)

Outline is a novel in ten conversations. Spare and lucid, it follows a novelist teaching a course in creative writing over an oppressively hot summer in Athens. She leads her student in storytelling exercises. She meets other writers for dinner. She goes swimming in the Ionian Sea with her seatmate from the place. The people she encounters speak volubly about themselves, their fantasies, anxieties, pet theories, regrets, and longings. And through these disclosures, a portrait of the narrator is drawn by contrast, a portrait of a woman learning to face great a great loss. Outline is the first book in a short and yet epic cycle - a masterful trilogy which will be remembered as one of the most significant achievements of our times. 'Outline succeeds powerfully. Among other things, it gets a great variety of human beings down on the page with both immediacy and depth; an elemental pleasure that makes the book as gripping to read as a thriller... A stellar accomplishment.' James La...

Iterate : Ten Lessons in Design and Failure (9780262039635)

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure-often hidden, covered up, a source of embarrassment-is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice-intention, outcome, process, and evaluation-Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarde...

How to Draw More Manga (9780439585606)

A how-to book for drawing Japanese comic art includes chapters on getting started, faces, expressions, bodies, finishing touches, and materials. Original. Product details For ages 12-17 Format Paperback | 64 pages Dimensions 226.06 x 276.86 x 7.62mm | 294.83g ...

The Robber Hotzenplotz (9783522176101)

Brush up your English! Der Klassiker von Otfried Preußler für Einsteiger und alle, die ihr Englisch aufpolieren wollen. Ab 6 Jahren. Kasperl und sein Freund Seppel machen sich auf, den wilden Räuber Hotzenplotz zu fangen, der Großmutters Kaffeemühle gestohlen hat. Unglücklicherweise geraten sie dabei in die Hände des Räubers Hotzenplotz und des bösen Zauberers Petrosilius Zwackelmann, denn so einfach lassen Räuber sich nicht fangen. Werden es die beiden Freunde schaffen sich aus ihrer Gefangenschaft zu befreien? Erleichtertes Verständnis durch viele Illustrationen und Wortverzeichnisse am Ende jedes Kapitels. Product details For ages 6+ Format Paperback ...